<?xml version="1.0" encoding="UTF-8"?>
<ArticleSet>
  <Article>
    <Journal>
      <PublisherName>KMAN Publication Inc. (KMANPUB)</PublisherName>
      <JournalTitle>Journal of Adolescent and Youth Psychological Studies (JAYPS)</JournalTitle>
      <Issn>2981-2526</Issn>
      <Volume>5</Volume>
      <Issue>Serial Number 28</Issue>
      <PubDate PubStatus="epublish">
        <Year>2024</Year>
        <Month>12</Month>
        <Day>10</Day>
      </PubDate>
    </Journal>
    <ArticleTitle>Examination of the Consumption Pattern of Cultural and Media Goods and the Tendency of Youth towards Drug Use and Addiction</ArticleTitle>
    <VernacularTitle>Examination of the Consumption Pattern of Cultural and Media Goods and the Tendency of Youth towards Drug Use and Addiction</VernacularTitle>
    <FirstPage>1</FirstPage>
    <LastPage>12</LastPage>
    <ELocationID EIdType="doi">10.61838/kman.jayps.5.12.1</ELocationID>
    <Language>EN</Language>
    <AuthorList>
      <Author>
        <FirstName></FirstName>
        <LastName></LastName>
        <Affiliation></Affiliation>
      </Author>
      <Author>
        <FirstName></FirstName>
        <LastName></LastName>
        <Affiliation></Affiliation>
      </Author>
      <Author>
        <FirstName></FirstName>
        <LastName></LastName>
        <Affiliation></Affiliation>
      </Author>
    </AuthorList>
    <PublicationType>Journal Article</PublicationType>
    <History>
      <PubDate PubStatus="received">
        <Year>2024</Year>
        <Month>04</Month>
        <Day>23</Day>
      </PubDate>
    </History>
    <Abstract>&lt;table&gt;
&lt;tbody&gt;
&lt;tr&gt;
&lt;td&gt;
&lt;p&gt;&lt;strong&gt;Objective:&lt;/strong&gt;  The present study aims to examine the consumption patterns of cultural and media goods (internet, television programs and satellite series, books, publications, music, modern social networks, movies and theater, computer games) and the tendency of youth towards drug use and addiction in Shiraz City.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Method&lt;/strong&gt;&lt;strong&gt;s and Materials:&lt;/strong&gt; The survey method was utilized in this study. The required information was collected through a questionnaire. The statistical population of the study included young people aged 20 to 29 years residing in District 2 of Shiraz City in 2022, totaling 31,656 individuals. The sample size for this study was 384 individuals. Participants were selected using a random sampling method. The information collection method was both field-based and library-based. The data collection tool was a questionnaire. The collected information was analyzed using Smart PLS software.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Findings:&lt;/strong&gt; Based on the research results, the impact of eight variables: gender, different levels of parental education, type of internet consumption, type of television program and satellite series consumption, type of music consumption, type of smartphone use (modern social networks), type of computer game consumption, and tendency towards drug use was confirmed.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Conclusion:&lt;/strong&gt; Therefore, based on the research findings, we conclude that the consumption of cultural and media goods influences the tendency of youth towards drug use and addiction.&lt;/p&gt;
&lt;/td&gt;
&lt;/tr&gt;
&lt;/tbody&gt;
&lt;/table&gt;</Abstract>
    <ObjectList>
      <Object Type="keyword">
        <Param Name="value">Drug use</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">addiction</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">cultural and media goods</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">youth</Param>
      </Object>
      <Object Type="keyword">
        <Param Name="value">computer games</Param>
      </Object>
    </ObjectList>
    <ArchiveCopySource DocType="pdf">https://www.journals.kmanpub.com/index.php/jayps/article/download/2629/4831</ArchiveCopySource>
  </Article>
</ArticleSet>
